Sahuagin
Medium humanoid (sahuagin), lawful evil
- Armor Class
 - 12 (natural armor)
 - Hit Points
 - 22 (4d8 + 4)
 - Speed
 - 30 ft., swim 40 ft.
 
| STR | DEX | CON | INT | WIS | CHA | 
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 9 (−1) | 
- Skills
 - Perception +5
 - Senses
 - darkvision 120 ft., passive Perception 15
 - Languages
 - Sahuagin
 - Challenge
 - 1/2 (100 XP)
 
- Blood Frenzy.
 The sahuagin has advantage on melee attack rolls against any creature that doesn’t have all its hit points.
- Limited Amphibiousness.
 The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
- Shark Telepathy.
 The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.
Actions
- Multiattack.
 The sahuagin makes two melee attacks: one with its bite and one with its claws or spear.
- Bite.
 Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
- Claws.
 Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.
- Spear.
 Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.