Dust Mephit
Small elemental, neutral evil
- Armor Class
 - 12
 - Hit Points
 - 17 (5d6)
 - Speed
 - 30 ft., fly 30 ft.
 
| STR | DEX | CON | INT | WIS | CHA | 
|---|---|---|---|---|---|
| 5 (−3) | 14 (+2) | 10 (+0) | 9 (−1) | 11 (+0) | 10 (+0) | 
- Skills
 - Perception +2, Stealth +4
 - Damage Vulnerabilities
 - fire Damage Immunities poison Condition Immunities poisoned
 - Senses
 - darkvision 60 ft., passive Perception 12
 - Languages
 - Auran, Terran
 - Challenge
 - 1/2 (100 XP)
 
- Death Burst.
 When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.
- Innate Spellcasting (1/Day).
 The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma.
Actions
- Claws.
 Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.
- Blinding Breath (Recharge 6).
 The mephit exhales a 15‐foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.