Kobold
Small humanoid (kobold), lawful evil
- Armor Class
 - 12 Hit Points 5 (2d6 − 2)
 - Speed
 - 30 ft.
 
| STR | DEX | CON | INT | WIS | CHA | 
|---|---|---|---|---|---|
| 7 (−2) | 15 (+2) | 9 (−1) | 8 (−1) | 7 (−2) | 8 (−1) | 
- Senses
 - darkvision 60 ft., passive Perception 8
 - Languages
 - Common, Draconic
 - Challenge
 - 1/8 (25 XP)
 
- Sunlight Sensitivity.
 While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
- Pack Tactics.
 The kobold has advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Actions
- Dagger.
 Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
- Sling.
 Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.