Gnoll
Medium humanoid (gnoll), chaotic evil
- Armor Class
 - 15 (hide armor, shield)
 - Hit Points
 - 22 (5d8)
 - Speed
 - 30 ft.
 
| STR | DEX | CON | INT | WIS | CHA | 
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 11 (+0) | 6 (−2) | 10 (+0) | 7 (−2) | 
- Senses
 - darkvision 60 ft., passive Perception 10
 - Languages
 - Gnoll
 - Challenge
 - 1/2 (100 XP)
 
- Rampage.
 When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Actions
- Bite.
 Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
- Spear.
 Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
- Longbow.
 Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.