Gargoyle
Medium elemental, chaotic evil
- Armor Class
 - 15 (natural armor)
 - Hit Points
 - 52 (7d8 + 21)
 - Speed
 - 30 ft., fly 60 ft.
 
| STR | DEX | CON | INT | WIS | CHA | 
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 16 (+3) | 6 (−2) | 11 (+0) | 7 (−2) | 
- Damage Resistances
 - bludgeoning, piercing, and slashing from nonmagical attacks that aren’t adamantine
 - Damage Immunities
 - poison
 - Condition Immunities
 - exhaustion, petrified, poisoned
 - Senses
 - darkvision 60 ft., passive Perception 10
 - Languages
 - Terran
 - Challenge
 - 2 (450 XP)
 
- False Appearance.
 While the gargoyle remains motionless, it is indistinguishable from an inanimate statue.
Actions
- Multiattack.
 The gargoyle makes two attacks: one with its bite and one with its claws.
- Bite.
 Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
- Claws.
 Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.