Sunbeam

6th‐level evocation

Casting Time:
1 action
Range:
Self (60‐foot line)
Components:
V, S, M (a magnifying glass)
Duration:
Concentration, up to 1 minute

A beam of brilliant light flashes out from your hand in a 5‐foot‐wide, 60‐foot‐long line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is blinded until your next turn. On a successful save, it takes half as much damage and isn’t blinded by this spell. Undead and oozes have disadvantage on this saving throw.

You can create a new line of radiance as your action on any turn until the spell ends.

For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30‐foot radius and dim light for an additional 30 feet. This light is sunlight.