Ice Storm

4th‐level evocation

Casting Time:
1 action
Range:
300 feet
Components:
V, S, M (a pinch of dust and a few drops of water)
Duration:
Instantaneous

A hail of rock‐hard ice pounds to the ground in a 20‐ foot‐radius, 40‐foot‐high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

Hailstones turn the storm’s area of effect into difficult terrain until the end of your next turn.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.