Zombies

Zombie

Medium undead, neutral evil

Armor Class
8
Hit Points
22 (3d8 + 9)
Speed
20 ft.
STR DEX CON INT WIS CHA
13 (+1) 6 (−2) 16 (+3) 3 (−4) 6 (−2) 5 (−3)
Saving Throws
Wis +0
Damage Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 8
Languages
understands the languages it knew in life but can’t speak
Challenge
1/4 (50 XP)
Undead Fortitude.

If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Slam.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Ogre Zombie

Large undead, neutral evil

Armor Class
8
Hit Points
85 (9d10 + 36)
Speed
30 ft.
STR DEX CON INT WIS CHA
19 (+4) 6 (−2) 18 (+4) 3 (−4) 6 (−2) 5 (−3)
Saving Throws
Wis +0
Damage Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 8
Languages
understands Common and Giant but can’t speak
Challenge
2 (450 XP)
Undead Fortitude.

If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Morningstar.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.