Xorn
Medium elemental, neutral
- Armor Class
- 19 (natural armor)
- Hit Points
- 73 (7d8 + 42)
- Speed
- 20 ft., burrow 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 22 (+6) | 11 (+0) | 10 (+0) | 11 (+0) |
- Skills
- Perception +6, Stealth +3
- Damage Resistances
- piercing and slashing from nonmagical attacks that aren’t adamantine
- Senses
- darkvision 60 ft., tremorsense 60 ft., passive Perception 16
- Languages
- Terran
- Challenge
- 5 (1,800 XP)
- Earth Glide.
The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn’t disturb the material it moves through.
- Stone Camouflage.
The xorn has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
- Treasure Sense.
The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of it.
Actions
- Multiattack.
The xorn makes three claw attacks and one bite attack.
- Claw.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
- Bite.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) piercing damage.