Shambling Mound
Large plant, unaligned
- Armor Class
- 15 (natural armor)
- Hit Points
- 136 (16d10 + 48)
- Speed
- 20 ft., swim 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (−1) | 16 (+3) | 5 (−3) | 10 (+0) | 5 (−3) |
- Skills
- Stealth +2
- Damage Resistances
- cold, fire
- Damage Immunities
- lightning
- Condition Immunities
- blinded, deafened, exhaustion
- Senses
- blindsight 60 ft. (blind beyond this radius), passive Perception 10
- Languages
- —
- Challenge
- 5 (1,800 XP)
- Lightning Absorption.
Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.
Actions
- Multiattack.
The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it.
- Slam.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
- Engulf.
The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound’s turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.