Shadow

Medium undead, chaotic evil

Armor Class
12
Hit Points
16 (3d8 + 3)
Speed
40 ft.
STR DEX CON INT WIS CHA
6 (−2) 14 (+2) 13 (+1) 6 (−2) 10 (+0) 8 (−1)
Skills
Stealth +4 (+6 in dim light or darkness)
Damage Vulnerabilities
radiant
Damage Resistances
acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities
necrotic, poison
Condition Immunities
exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses
darkvision 60 ft., passive Perception 10
Languages
Challenge
1/2 (100 XP)
Amorphous.

The shadow can move through a space as narrow as 1 inch wide without squeezing.

Shadow Stealth.

While in dim light or darkness, the shadow can take the Hide action as a bonus action.

Sunlight Weakness.

While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.

Actions

Strength Drain.

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target’s Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.

If a non‐evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.