Shadow
Medium undead, chaotic evil
- Armor Class
- 12
- Hit Points
- 16 (3d8 + 3)
- Speed
- 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (−2) | 14 (+2) | 13 (+1) | 6 (−2) | 10 (+0) | 8 (−1) |
- Skills
- Stealth +4 (+6 in dim light or darkness)
- Damage Vulnerabilities
- radiant
- Damage Resistances
- acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
- Damage Immunities
- necrotic, poison
- Condition Immunities
- exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- —
- Challenge
- 1/2 (100 XP)
- Amorphous.
The shadow can move through a space as narrow as 1 inch wide without squeezing.
- Shadow Stealth.
While in dim light or darkness, the shadow can take the Hide action as a bonus action.
- Sunlight Weakness.
While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
Actions
- Strength Drain.
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target’s Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
If a non‐evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.