Satyr
Medium fey, chaotic neutral
- Armor Class
- 14 (leather armor)
- Hit Points
- 31 (7d8)
- Speed
- 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) |
- Skills
- Perception +2, Performance +6, Stealth +5
- Senses
- passive Perception 12
- Languages
- Common, Elvish, Sylvan
- Challenge
- 1/2 (100 XP)
- Magic Resistance.
The satyr has advantage on saving throws against spells and other magical effects.
Actions
- Ram.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.
- Shortsword.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
- Shortbow.
Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.