Sahuagin
Medium humanoid (sahuagin), lawful evil
- Armor Class
- 12 (natural armor)
- Hit Points
- 22 (4d8 + 4)
- Speed
- 30 ft., swim 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 9 (−1) |
- Skills
- Perception +5
- Senses
- darkvision 120 ft., passive Perception 15
- Languages
- Sahuagin
- Challenge
- 1/2 (100 XP)
- Blood Frenzy.
The sahuagin has advantage on melee attack rolls against any creature that doesn’t have all its hit points.
- Limited Amphibiousness.
The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
- Shark Telepathy.
The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.
Actions
- Multiattack.
The sahuagin makes two melee attacks: one with its bite and one with its claws or spear.
- Bite.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
- Claws.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.
- Spear.
Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.