Pseudodragon
Tiny dragon, neutral good
- Armor Class
- 13 (natural armor)
- Hit Points
- 7 (2d4 + 2)
- Speed
- 15 ft., fly 60 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (−2) | 15 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) |
- Skills
- Perception +3, Stealth +4
- Senses
- blindsight 10 ft., darkvision 60 ft., passive Perception 13
- Languages
- understands Common and Draconic but can’t speak
- Challenge
- 1/4 (50 XP)
- Keen Senses.
The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
- Magic Resistance.
The pseudodragon has advantage on saving throws against spells and other magical effects.
- Limited Telepathy.
The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.
Actions
- Bite.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
- Sting.
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.