Nagas

Guardian Naga

Large monstrosity, lawful good

Armor Class
18 (natural armor)
Hit Points
127 (15d10 + 45)
Speed
40 ft.
STR DEX CON INT WIS CHA
19 (+4) 18 (+4) 16 (+3) 16 (+3) 19 (+4) 18 (+4)
Saving Throws
Dex +8, Con +7, Int +7, Wis +8, Cha +8
Damage Immunities
poison
Condition Immunities
charmed, poisoned
Senses
darkvision 60 ft., passive Perception 14
Languages
Celestial, Common
Challenge
10 (5,900 XP)
Rejuvenation.

If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.

Spellcasting.

The naga is an 11th”¾level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:

Cantrips (at will):
mending, sacred flame, thaumaturgy
1st level (4 slots):
command, cure wounds, shield of faith
2nd level (3 slots):
calm emotions, hold person
3rd level (3 slots):
bestow curse, clairvoyance
4th level (3 slots):
banishment, freedom of movement
5th level (2 slots):
flame strike, geas
6th level (1 slot):
true seeing

Actions

Bite.

Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

Spit Poison.

Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

Spirit Naga

Large monstrosity, chaotic evil

Armor Class
15 (natural armor)
Hit Points
75 (10d10 + 20)
Speed
40 ft.
STR DEX CON INT WIS CHA
18 (+4) 17 (+3) 14 (+2) 16 (+3) 15 (+2) 16 (+3)
Saving Throws
Dex +6, Con +5, Wis +5, Cha +6
Damage Immunities
poison
Condition Immunities
charmed, poisoned
Senses
darkvision 60 ft., passive Perception 12
Languages
Abyssal, Common
Challenge
8 (3,900 XP)
Rejuvenation.

If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.

Spellcasting.

The naga is a 10th”¾level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:

Cantrips (at will):
mage hand, minor illusion, ray of frost
1st level (4 slots):
charm person, detect magic, sleep
2nd level (3 slots):
detect thoughts, hold person
3rd level (3 slots):
lightning bolt, water breathing
4th level (3 slots):
blight, dimension door
5th level (2 slots):
dominate person

Actions

Bite.

Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.