Mephits

Dust Mephit

Small elemental, neutral evil

Armor Class
12
Hit Points
17 (5d6)
Speed
30 ft., fly 30 ft.
STR DEX CON INT WIS CHA
5 (−3) 14 (+2) 10 (+0) 9 (−1) 11 (+0) 10 (+0)
Skills
Perception +2, Stealth +4
Damage Vulnerabilities
fire Damage Immunities poison Condition Immunities poisoned
Senses
darkvision 60 ft., passive Perception 12
Languages
Auran, Terran
Challenge
1/2 (100 XP)
Death Burst.

When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.

Innate Spellcasting (1/Day).

The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws.

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.

Blinding Breath (Recharge 6).

The mephit exhales a 15‐foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Ice Mephit

Small elemental, neutral evil

Armor Class
11
Hit Points
21 (6d6)
Speed
30 ft., fly 30 ft.
STR DEX CON INT WIS CHA
7 (−2) 13 (+1) 10 (+0) 9 (−1) 11 (+0) 12 (+1)
Skills
Perception +2, Stealth +3
Damage Vulnerabilities
bludgeoning, fire Damage Immunities cold, poison Condition Immunities poisoned
Senses
darkvision 60 ft., passive Perception 12
Languages
Aquan, Auran
Challenge
1/2 (100 XP)
Death Burst.

When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.

False Appearance.

While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.

Innate Spellcasting (1/Day).

The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws.

Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.

Frost Breath (Recharge 6).

The mephit exhales a 15‐foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.

Magma Mephit

Small elemental, neutral evil

Armor Class
11
Hit Points
22 (5d6 + 5)
Speed
30 ft., fly 30 ft.
STR DEX CON INT WIS CHA
8 (−1) 12 (+1) 12 (+1) 7 (−2) 10 (+0) 10 (+0)
Skills
Stealth +3
Damage Vulnerabilities
cold Damage Immunities fire, poison Condition Immunities poisoned
Senses
darkvision 60 ft., passive Perception 10
Languages
Ignan, Terran
Challenge
1/2 (100 XP)
Death Burst.

When the mephit dies, it explodes in a burst of lava. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

False Appearance.

While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.

Innate Spellcasting (1/Day).

The mephit can innately cast heat metal (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws.

Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.

Fire Breath (Recharge 6).

The mephit exhales a 15‐foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

Steam Mephit

Small elemental, neutral evil

Armor Class
10
Hit Points
21 (6d6)
Speed
30 ft., fly 30 ft.
STR DEX CON INT WIS CHA
5 (−3) 11 (+0) 10 (+0) 11 (+0) 10 (+0) 12 (+1)
Damage Immunities
fire, poison
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 10
Languages
Aquan, Ignan
Challenge
1/4 (50 XP)
Death Burst.

When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.

Innate Spellcasting (1/Day).

The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws.

Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.

Steam Breath (Recharge 6).

The mephit exhales a 15‐foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.