Manticor
Large monstrosity, lawful evil
- Armor Class
- 14 (natural armor)
- Hit Points
- 68 (8d10 + 24)
- Speed
- 30 ft., fly 50 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 17 (+3) | 7 (−2) | 12 (+1) | 8 (−1) |
- Senses
- darkvision 60 ft., passive Perception 11
- Languages
- Common
- Challenge
- 3 (700 XP)
- Tail Spike Regrowth.
The manticore has twenty‐four tail spikes. Used spikes regrow when the manticore finishes a long rest.
Actions
- Multiattack.
The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes.
- Bite.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
- Claw.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
- Tail Spike.
Ranged Weapon Attack: +5 to hit, range 100/200 ft., one target. Hit: 7 (1d8 + 3) piercing damage.