Lizardfolk
Medium humanoid (lizardfolk), neutral
- Armor Class
- 15 (natural armor, shield)
- Hit Points
- 22 (4d8 + 4)
- Speed
- 30 ft., swim 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 7 (−2) | 12 (+1) | 7 (−2) |
- Skills
- Perception +3, Stealth +4, Survival +5
- Senses
- passive Perception 13
- Languages
- Draconic
- Challenge
- 1/2 (100 XP)
- Hold Breath.
The lizardfolk can hold its breath for 15 minutes.
Actions
- Multiattack.
The lizardfolk makes two melee attacks, each one with a different weapon.
- Bite.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
- Heavy Club.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
- Javelin.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
- Spiked Shield.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.