Lamia
Large monstrosity, chaotic evil
- Armor Class
- 13 (natural armor)
- Hit Points
- 97 (13d10 + 26)
- Speed
- 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 16 (+3) |
- Skills
- Deception +7, Insight +4, Stealth +3
- Senses
- darkvision 60 ft., passive Perception 12
- Languages
- Abyssal, Common
- Challenge
- 4 (1,100 XP)
- Innate Spellcasting.
The lamia’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.
- At will:
- disguise self (any humanoid form), major image
- 3/day each:
- charm person, mirror image, scrying, suggestion
- 1/day:
- geas
Actions
- Multiattack.
The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.
- Claws.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.
- Dagger.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
- Intoxicating Touch.
Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.