Lamia

Large monstrosity, chaotic evil

Armor Class
13 (natural armor)
Hit Points
97 (13d10 + 26)
Speed
30 ft.
STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 15 (+2) 14 (+2) 15 (+2) 16 (+3)
Skills
Deception +7, Insight +4, Stealth +3
Senses
darkvision 60 ft., passive Perception 12
Languages
Abyssal, Common
Challenge
4 (1,100 XP)
Innate Spellcasting.

The lamia’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.

At will:
disguise self (any humanoid form), major image
3/day each:
charm person, mirror image, scrying, suggestion
1/day:
geas

Actions

Multiattack.

The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.

Claws.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.

Dagger.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Intoxicating Touch.

Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.