Kobold
Small humanoid (kobold), lawful evil
- Armor Class
- 12 Hit Points 5 (2d6 − 2)
- Speed
- 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (−2) | 15 (+2) | 9 (−1) | 8 (−1) | 7 (−2) | 8 (−1) |
- Senses
- darkvision 60 ft., passive Perception 8
- Languages
- Common, Draconic
- Challenge
- 1/8 (25 XP)
- Sunlight Sensitivity.
While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
- Pack Tactics.
The kobold has advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Actions
- Dagger.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
- Sling.
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.