Hobgoblin
Medium humanoid (goblinoid), lawful evil
- Armor Class
- 18 (chain mail, shield)
- Hit Points
- 11 (2d8 + 2)
- Speed
- 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 9 (−1) |
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Common, Goblin
- Challenge
- 1/2 (100 XP)
- Martial Advantage.
Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn’t incapacitated.
Actions
- Longsword.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.
- Longbow.
Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.