Hell Hound
Medium fiend, lawful evil
- Armor Class
- 15 (natural armor)
- Hit Points
- 45 (7d8 + 14)
- Speed
- 50 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 14 (+2) | 6 (−2) | 13 (+1) | 6 (−2) |
- Skills
- Perception +5
- Damage Immunities
- fire
- Senses
- darkvision 60 ft., passive Perception 15
- Languages
- understands Infernal but can’t speak it
- Challenge
- 3 (700 XP)
- Keen Hearing and Smell.
The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
- Pack Tactics.
The hound has advantage on an attack roll against a creature if at least one of the hound’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Actions
- Bite.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.
- Fire Breath (Recharge 5–6).
The hound exhales fire in a 15‐foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.