Grimlock

Medium humanoid (grimlock), neutral evil

Armor Class
11
Hit Points
11 (2d8 + 2)
Speed
30 ft.
STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 12 (+1) 9 (−1) 8 (−1) 6 (−2)
Skills
Athletics +5, Perception +3, Stealth +3
Condition Immunities
blinded
Senses
blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius), passive Perception 13
Languages
Undercommon
Challenge
1/4 (50 XP)
Blind Senses.

The grimlock can’t use its blindsight while deafened and unable to smell.

Keen Hearing and Smell.

The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Stone Camouflage.

The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Spiked Bone Club.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.