Grimlock
Medium humanoid (grimlock), neutral evil
- Armor Class
- 11
- Hit Points
- 11 (2d8 + 2)
- Speed
- 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 9 (−1) | 8 (−1) | 6 (−2) |
- Skills
- Athletics +5, Perception +3, Stealth +3
- Condition Immunities
- blinded
- Senses
- blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius), passive Perception 13
- Languages
- Undercommon
- Challenge
- 1/4 (50 XP)
- Blind Senses.
The grimlock can’t use its blindsight while deafened and unable to smell.
- Keen Hearing and Smell.
The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.
- Stone Camouflage.
The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
- Spiked Bone Club.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.