Cloud Giant
Huge giant, neutral good (50%) or neutral evil (50%)
- Armor Class
- 14 (natural armor)
- Hit Points
- 200 (16d12 + 96)
- Speed
- 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
27 (+8) | 10 (+0) | 22 (+6) | 12 (+1) | 16 (+3) | 16 (+3) |
- Saving Throws
- Con +10, Wis +7, Cha +7
- Skills
- Insight +7, Perception +7
- Senses
- passive Perception 17
- Languages
- Common, Giant
- Challenge
- 9 (5,000 XP)
- Keen Smell.
The giant has advantage on Wisdom (Perception) checks that rely on smell.
- Innate Spellcasting.
The giant’s innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:
- At will:
- detect magic, fog cloud, light
- 3/day each:
- feather fall, fly, misty step, telekinesis
- 1/day each:
- control weather, gaseous form
Actions
- Multiattack.
The giant makes two morningstar attacks.
- Morningstar.
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.
- Rock.
Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.