Gargoyle
Medium elemental, chaotic evil
- Armor Class
- 15 (natural armor)
- Hit Points
- 52 (7d8 + 21)
- Speed
- 30 ft., fly 60 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 6 (−2) | 11 (+0) | 7 (−2) |
- Damage Resistances
- bludgeoning, piercing, and slashing from nonmagical attacks that aren’t adamantine
- Damage Immunities
- poison
- Condition Immunities
- exhaustion, petrified, poisoned
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Terran
- Challenge
- 2 (450 XP)
- False Appearance.
While the gargoyle remains motionless, it is indistinguishable from an inanimate statue.
Actions
- Multiattack.
The gargoyle makes two attacks: one with its bite and one with its claws.
- Bite.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
- Claws.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.