Ettin
Large giant, chaotic evil
- Armor Class
- 12 (natural armor)
- Hit Points
- 85 (10d10 + 30)
- Speed
- 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
21 (+5) | 8 (−1) | 17 (+3) | 6 (−2) | 10 (+0) | 8 (−1) |
- Skills
- Perception +4
- Senses
- darkvision 60 ft., passive Perception 14
- Languages
- Giant, Orc
- Challenge
- 4 (1,100 XP)
- Two Heads.
The ettin has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
- Wakeful.
When one of the ettin’s heads is asleep, its other head is awake.
Actions
- Multiattack.
The ettin makes two attacks: one with its battleaxe and one with its morningstar.
- Battleaxe.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
- Morningstar.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.