Dryad
Medium fey, neutral
- Armor Class
- 11 (16 with barkskin)
- Hit Points
- 22 (5d8)
- Speed
- 30 ft.
| STR | DEX | CON | INT | WIS | CHA | 
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 18 (+4) | 
- Skills
- Perception +4, Stealth +5
- Senses
- darkvision 60 ft., passive Perception 14
- Languages
- Elvish, Sylvan
- Challenge
- 1 (200 XP)
- Innate Spellcasting.
- The dryad’s innate spellcasting ability is Charisma (spell save DC 14). The dryad can innately cast the following spells, requiring no material components: - At will:
- druidcraft
- 3/day each:
- entangle, goodberry
- 1/day each:
- barkskin, pass without trace, shillelagh
 
- Magic Resistance.
- The dryad has advantage on saving throws against spells and other magical effects. 
- Speak with Beasts and Plants.
- The dryad can communicate with beasts and plants as if they shared a language. 
- Tree Stride.
- Once on her turn, the dryad can use 10 feet of her movement to step magically into one living tree within her reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger. 
Actions
- Club.
- Melee Weapon Attack: +2 to hit (+6 to hit with shillelagh), reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage with shillelagh. 
- Fey Charm.
- The dryad targets one humanoid or beast that she can see within 30 feet of her. If the target can see the dryad, it must succeed on a DC 14 Wisdom saving throw or be magically charmed. The charmed creature regards the dryad as a trusted friend to be heeded and protected. Although the target isn’t under the dryad’s control, it takes the dryad’s requests or actions in the most favorable way it can. - Each time the dryad or its allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the dryad dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If a target’s saving throw is successful, the target is immune to the dryad’s Fey Charm for the next 24 hours. - The dryad can have no more than one humanoid and up to three beasts charmed at a time.