Dragons, Chromatic
Black Dragon
Ancient Black Dragon
Gargantuan dragon, chaotic evil
- Armor Class
- 22 (natural armor)
- Hit Points
- 367 (21d20 + 147)
- Speed
- 40 ft., fly 80 ft., swim 40 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
27 (+8) |
14 (+2) |
25 (+7) |
16 (+3) |
15 (+2) |
19 (+4) |
- Saving Throws
- Dex +9, Con +14, Wis +9, Cha +11
- Skills
- Perception +16, Stealth +9
- Damage Immunities
- acid
- Senses
- blindsight 60 ft., darkvision 120 ft., passive Perception 26
- Languages
- Common, Draconic
- Challenge
- 21 (33,000 XP)
- Amphibious.
The dragon can breathe air and water.
- Legendary Resistance (3/Day).
If the dragon fails a saving throw, it can choose to succeed instead.
Actions
- Multiattack.
The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
- Bite.
Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 9 (2d8) acid damage.
- Claw.
Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
- Tail.
Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
- Frightful Presence.
Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
- Acid Breath (Recharge 5–6).
The dragon exhales acid in a 90‐foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 67 (15d8) acid damage on a failed save, or half as much damage on a successful one.
Legendary Actions
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.
- Detect.
The dragon makes a Wisdom (Perception) check.
- Tail Attack.
The dragon makes a tail attack.
- Wing Attack (Costs 2 Actions).
The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
Adult Black Dragon
Huge dragon, chaotic evil
- Armor Class
- 19 (natural armor)
- Hit Points
- 195 (17d12 + 85)
- Speed
- 40 ft., fly 80 ft., swim 40 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
23 (+6) |
14 (+2) |
21 (+5) |
14 (+2) |
13 (+1) |
17 (+3) |
- Saving Throws
- Dex +7, Con +10, Wis +6, Cha +8
- Skills
- Perception +11, Stealth +7
- Damage Immunities
- acid
- Senses
- blindsight 60 ft., darkvision 120 ft., passive Perception 21
- Languages
- Common, Draconic
- Challenge
- 14 (11,500 XP)
- Amphibious.
The dragon can breathe air and water.
- Legendary Resistance (3/Day).
If the dragon fails a saving throw, it can choose to succeed instead.
Actions
- Multiattack.
The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
- Bite.
Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) acid damage.
- Claw.
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
- Tail.
Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
- Frightful Presence.
Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
- Acid Breath (Recharge 5–6).
The dragon exhales acid in a 60‐foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much
damage on a successful one.
Legendary Actions
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.
- Detect.
The dragon makes a Wisdom (Perception) check.
- Tail Attack.
The dragon makes a tail attack.
- Wing Attack (Costs 2 Actions).
The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
Young Black Dragon
Large dragon, chaotic evil
- Armor Class
- 18 (natural armor)
- Hit Points
- 127 (15d10 + 45)
- Speed
- 40 ft., fly 80 ft., swim 40 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
19 (+4) |
14 (+2) |
17 (+3) |
12 (+1) |
11 (+0) |
15 (+2) |
- Saving Throws
- Dex +5, Con +6, Wis +3, Cha +5
- Skills
- Perception +6, Stealth +5
- Damage Immunities
- acid
- Senses
- blindsight 30 ft., darkvision 120 ft., passive Perception 16
- Languages
- Common, Draconic
- Challenge
- 7 (2,900 XP)
- Amphibious.
The dragon can breathe air and water.
Actions
- Multiattack.
The dragon makes three attacks: one with its bite and two with its claws.
- Bite.
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8) acid damage.
- Claw.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
- Acid Breath (Recharge 5–6).
The dragon exhales acid in a 30‐foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 49 (11d8) acid damage on a failed save, or half as much damage on a successful one.
Black Dragon Wyrmling
Medium dragon, chaotic evil
- Armor Class
- 17 (natural armor)
- Hit Points
- 33 (6d8 + 6)
- Speed
- 30 ft., fly 60 ft., swim 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
15 (+2) |
14 (+2) |
13 (+1) |
10 (+0) |
11 (+0) |
13 (+1) |
- Saving Throws
- Dex +4, Con +3, Wis +2, Cha +3
- Skills
- Perception +4, Stealth +4
- Damage Immunities
- acid
- Senses
- blindsight 10 ft., darkvision 60 ft., passive Perception 14
- Languages
- Draconic
- Challenge
- 2 (450 XP)
- Amphibious.
The dragon can breathe air and water.
Actions
- Bite.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) acid damage.
- Acid Breath (Recharge 5–6).
The dragon exhales acid in a 15‐foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 22 (5d8) acid damage on a failed save, or half as much damage on a successful one.
Blue Dragon
Ancient Blue Dragon
Gargantuan dragon, lawful evil
- Armor Class
- 22 (natural armor)
- Hit Points
- 481 (26d20 + 208)
- Speed
- 40 ft., burrow 40 ft., fly 80 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
29 (+9) |
10 (+0) |
27 (+8) |
18 (+4) |
17 (+3) |
21 (+5) |
- Saving Throws
- Dex +7, Con +15, Wis +10, Cha +12
- Skills
- Perception +17, Stealth +7
- Damage Immunities
- lightning
- Senses
- blindsight 60 ft., darkvision 120 ft., passive Perception 27
- Languages
- Common, Draconic
- Challenge
- 23 (50,000 XP)
- Legendary Resistance (3/Day).
If the dragon fails a saving throw, it can choose to succeed instead.
Actions
- Multiattack.
The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
- Bite.
Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage plus 11 (2d10) lightning damage.
- Claw.
Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9) slashing damage.
- Tail.
Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage.
- Frightful Presence.
Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
- Lightning Breath (Recharge 5–6).
The dragon exhales lightning in a 120‐foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one.
Legendary Actions
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.
- Detect.
The dragon makes a Wisdom (Perception) check.
- Tail Attack.
The dragon makes a tail attack.
- Wing Attack (Costs 2 Actions).
The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
Adult Blue Dragon
Huge dragon, lawful evil
- Armor Class
- 19 (natural armor)
- Hit Points
- 225 (18d12 + 108)
- Speed
- 40 ft., burrow 30 ft., fly 80 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
25 (+7) |
10 (+0) |
23 (+6) |
16 (+3) |
15 (+2) |
19 (+4) |
- Saving Throws
- Dex +5, Con +11, Wis +7, Cha +9
- Skills
- Perception +12, Stealth +5
- Damage Immunities
- lightning
- Senses
- blindsight 60 ft., darkvision 120 ft., passive Perception 22
- Languages
- Common, Draconic
- Challenge
- 16 (15,000 XP)
- Legendary Resistance (3/Day).
If the dragon fails a saving throw, it can choose to succeed instead.
Actions
- Multiattack.
The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
- Bite.
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 5 (1d10) lightning damage.
- Claw.
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.
- Tail.
Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.
- Frightful Presence.
Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
- Lightning Breath (Recharge 5–6).
The dragon exhales lightning in a 90‐foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.
Legendary Actions
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.
- Detect.
The dragon makes a Wisdom (Perception) check.
- Tail Attack.
The dragon makes a tail attack.
- Wing Attack (Costs 2 Actions).
The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
Young Blue Dragon
Large dragon, lawful evil
- Armor Class
- 18 (natural armor)
- Hit Points
- 152 (16d10 + 64)
- Speed
- 40 ft., burrow 20 ft., fly 80 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
21 (+5) |
10 (+0) |
19 (+4) |
14 (+2) |
13 (+1) |
17 (+3) |
- Saving Throws
- Dex +4, Con +8, Wis +5, Cha +7
- Skills
- Perception +9, Stealth +4
- Damage Immunities
- lightning
- Senses
- blindsight 30 ft., darkvision 120 ft., passive Perception 19
- Languages
- Common, Draconic
- Challenge
- 9 (5,000 XP)
Actions
- Multiattack.
The dragon makes three attacks: one with its bite and two with its claws.
- Bite.
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 5 (1d10) lightning damage.
- Claw.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
- Lightning Breath (Recharge 5–6).
The dragon exhales lightning in an 60‐foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one.
Blue Dragon Wyrmling
Medium dragon, lawful evil
- Armor Class
- 17 (natural armor)
- Hit Points
- 52 (8d8 + 16)
- Speed
- 30 ft., burrow 15 ft., fly 60 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
17 (+3) |
10 (+0) |
15 (+2) |
12 (+1) |
11 (+0) |
15 (+2) |
- Saving Throws
- Dex +2, Con +4, Wis +2, Cha +4
- Skills
- Perception +4, Stealth +2
- Damage Immunities
- lightning
- Senses
- blindsight 10 ft., darkvision 60 ft., passive Perception 14
- Languages
- Draconic
- Challenge
- 3 (700 XP)
Actions
- Bite.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 3 (1d6) lightning damage.
- Lightning Breath (Recharge 5–6).
The dragon exhales lightning in a 30‐foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.
Green Dragon
Ancient Green Dragon
Gargantuan dragon, lawful evil
- Armor Class
- 21 (natural armor)
- Hit Points
- 385 (22d20 + 154)
- Speed
- 40 ft., fly 80 ft., swim 40 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
27 (+8) |
12 (+1) |
25 (+7) |
20 (+5) |
17 (+3) |
19 (+4) |
- Saving Throws
- Dex +8, Con +14, Wis +10, Cha +11
- Skills
- Deception +11, Insight +10, Perception +17, Persuasion +11, Stealth +8
- Damage Immunities
- poison
- Condition Immunities
- poisoned
- Senses
- blindsight 60 ft., darkvision 120 ft., passive Perception 27
- Languages
- Common, Draconic
- Challenge
- 22 (41,000 XP)
- Amphibious.
The dragon can breathe air and water.
- Legendary Resistance (3/Day).
If the dragon fails a saving throw, it can choose to succeed instead.
Actions
- Multiattack.
The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
- Bite.
Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 10 (3d6) poison damage.
- Claw.
Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 22 (4d6 + 8) slashing damage.
- Tail.
Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
- Frightful Presence.
Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
- Poison Breath (Recharge 5–6).
The dragon exhales poisonous gas in a 90‐foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 77 (22d6) poison damage on a failed save, or half as much damage on a successful one.
Legendary Actions
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.
- Detect.
The dragon makes a Wisdom (Perception) check.
- Tail Attack.
The dragon makes a tail attack.
- Wing Attack (Costs 2 Actions).
The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
Adult Green Dragon
Huge dragon, lawful evil
- Armor Class
- 19 (natural armor)
- Hit Points
- 207 (18d12 + 90)
- Speed
- 40 ft., fly 80 ft., swim 40 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
23 (+6) |
12 (+1) |
21 (+5) |
18 (+4) |
15 (+2) |
17 (+3) |
- Saving Throws
- Dex +6, Con +10, Wis +7, Cha +8
- Skills
- Deception +8, Insight +7, Perception +12, Persuasion +8, Stealth +6
- Damage Immunities
- poison
- Condition Immunities
- poisoned
- Senses
- blindsight 60 ft., darkvision 120 ft., passive Perception 22
- Languages
- Common, Draconic
- Challenge
- 15 (13,000 XP)
- Amphibious.
The dragon can breathe air and water.
- Legendary Resistance (3/Day).
If the dragon fails a saving throw, it can choose to succeed instead.
Actions
- Multiattack.
The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
- Bite.
Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 7 (2d6) poison damage.
- Claw.
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
- Tail.
Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
- Frightful Presence.
Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
- Poison Breath (Recharge 5–6).
The dragon exhales poisonous gas in a 60‐foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 56 (16d6) poison damage on a failed save, or half as much damage on a successful one.
Legendary Actions
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.
- Detect.
The dragon makes a Wisdom (Perception) check.
- Tail Attack.
The dragon makes a tail attack.
- Wing Attack (Costs 2 Actions).
The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
Young Green Dragon
Large dragon, lawful evil
- Armor Class
- 18 (natural armor)
- Hit Points
- 136 (16d10 + 48)
- Speed
- 40 ft., fly 80 ft., swim 40 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
19 (+4) |
12 (+1) |
17 (+3) |
16 (+3) |
13 (+1) |
15 (+2) |
- Saving Throws
- Dex +4, Con +6, Wis +4, Cha +5
- Skills
- Deception +5, Perception +7, Stealth +4
- Damage Immunities
- poison
- Condition Immunities
- poisoned
- Senses
- blindsight 30 ft., darkvision 120 ft., passive Perception 17
- Languages
- Common, Draconic
- Challenge
- 8 (3,900 XP)
- Amphibious.
The dragon can breathe air and water.
Actions
- Multiattack.
The dragon makes three attacks: one with its bite and two with its claws.
- Bite.
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 7 (2d6) poison damage.
- Claw.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
- Poison Breath (Recharge 5–6).
The dragon exhales poisonous gas in a 30‐foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.
Green Dragon Wyrmling
Medium dragon, lawful evil
- Armor Class
- 17 (natural armor)
- Hit Points
- 38 (7d8 + 7)
- Speed
- 30 ft., fly 60 ft., swim 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
15 (+2) |
12 (+1) |
13 (+1) |
14 (+2) |
11 (+0) |
13 (+1) |
- Saving Throws
- Dex +3, Con +3, Wis +2, Cha +3
- Skills
- Perception +4, Stealth +3
- Damage Immunities
- poison
- Condition Immunities
- poisoned
- Senses
- blindsight 10 ft., darkvision 60 ft., passive Perception 14
- Languages
- Draconic
- Challenge
- 2 (450 XP)
- Amphibious.
The dragon can breathe air and water.
Actions
- Bite.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 3 (1d6) poison damage.
- Poison Breath (Recharge 5–6).
The dragon exhales poisonous gas in a 15‐foot cone. Each creature in that area must make a DC 11 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one.
Red Dragon
Ancient Red Dragon
Gargantuan dragon, chaotic evil
- Armor Class
- 22 (natural armor)
- Hit Points
- 546 (28d20 + 252)
- Speed
- 40 ft., climb 40 ft., fly 80 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
30 (+10) |
10 (+0) |
29 (+9) |
18 (+4) |
15 (+2) |
23 (+6) |
- Saving Throws
- Dex +7, Con +16, Wis +9, Cha +13
- Skills
- Perception +16, Stealth +7
- Damage Immunities
- fire
- Senses
- blindsight 60 ft., darkvision 120 ft., passive Perception 26
- Languages
- Common, Draconic
- Challenge
- 24 (62,000 XP)
- Legendary Resistance (3/Day).
If the dragon fails a saving throw, it can choose to succeed instead.
Actions
- Multiattack.
The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
- Bite.
Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 14 (4d6) fire damage.
- Claw.
Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.
- Tail.
Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.
- Frightful Presence.
Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
- Fire Breath (Recharge 5–6).
The dragon exhales fire in a 90‐foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one.
Legendary Actions
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.
- Detect.
The dragon makes a Wisdom (Perception) check.
- Tail Attack.
The dragon makes a tail attack.
- Wing Attack (Costs 2 Actions).
The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
Adult Red Dragon
Huge dragon, chaotic evil
- Armor Class
- 19 (natural armor)
- Hit Points
- 256 (19d12 + 133)
- Speed
- 40 ft., climb 40 ft., fly 80 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
27 (+8) |
10 (+0) |
25 (+7) |
16 (+3) |
13 (+1) |
21 (+5) |
- Saving Throws
- Dex +6, Con +13, Wis +7, Cha +11
- Skills
- Perception +13, Stealth +6
- Damage Immunities
- fire
- Senses
- blindsight 60 ft., darkvision 120 ft., passive Perception 23
- Languages
- Common, Draconic
- Challenge
- 17 (18,000 XP)
- Legendary Resistance (3/Day).
If the dragon fails a saving throw, it can choose to succeed instead.
Actions
- Multiattack.
The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
- Bite.
Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 7 (2d6) fire damage.
- Claw.
Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
- Tail.
Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
- Frightful Presence.
Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
- Fire Breath (Recharge 5–6).
The dragon exhales fire in a 60‐foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one.
Legendary Actions
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.
- Detect.
The dragon makes a Wisdom (Perception) check.
- Tail Attack.
The dragon makes a tail attack.
- Wing Attack (Costs 2 Actions).
The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
Young Red Dragon
Large dragon, chaotic evil
- Armor Class
- 18 (natural armor)
- Hit Points
- 178 (17d10 + 85)
- Speed
- 40 ft., climb 40 ft., fly 80 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
23 (+6) |
10 (+0) |
21 (+5) |
14 (+2) |
11 (+0) |
19 (+4) |
- Saving Throws
- Dex +4, Con +9, Wis +4, Cha +8
- Skills
- Perception +8, Stealth +4
- Damage Immunities
- fire
- Senses
- blindsight 30 ft., darkvision 120 ft., passive Perception 18
- Languages
- Common, Draconic
- Challenge
- 10 (5,900 XP)
Actions
- Multiattack.
The dragon makes three attacks: one with its bite and two with its claws.
- Bite.
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 3 (1d6) fire damage.
- Claw.
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
- Fire Breath (Recharge 5–6).
The dragon exhales fire in a 30‐foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.
Red Dragon Wyrmling
Medium dragon, chaotic evil
- Armor Class
- 17 (natural armor)
- Hit Points
- 75 (10d8 + 30)
- Speed
- 30 ft., climb 30 ft., fly 60 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
19 (+4) |
10 (+0) |
17 (+3) |
12 (+1) |
11 (+0) |
15 (+2) |
- Saving Throws
- Dex +2, Con +5, Wis +2, Cha +4
- Skills
- Perception +4, Stealth +2
- Damage Immunities
- fire
- Senses
- blindsight 10 ft., darkvision 60 ft., passive Perception 14
- Languages
- Draconic
- Challenge
- 4 (1,100 XP)
Actions
- Bite.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 3 (1d6) fire damage.
- Fire Breath (Recharge 5–6).
The dragon exhales fire in a 15‐foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.
White Dragon
Ancient White Dragon
Gargantuan dragon, chaotic evil
- Armor Class
- 20 (natural armor)
- Hit Points
- 333 (18d20 + 144)
- Speed
- 40 ft., burrow 40 ft., fly 80 ft., swim 40 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
26 (+8) |
10 (+0) |
26 (+8) |
10 (+0) |
13 (+1) |
14 (+2) |
- Saving Throws
- Dex +6, Con +14, Wis +7, Cha +8
- Skills
- Perception +13, Stealth +6
- Damage Immunities
- cold
- Senses
- blindsight 60 ft., darkvision 120 ft., passive Perception 23
- Languages
- Common, Draconic
- Challenge
- 20 (25,000 XP)
- Ice Walk.
The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn’t cost it extra moment.
- Legendary Resistance (3/Day).
If the dragon fails a saving throw, it can choose to succeed instead.
Actions
- Multiattack.
The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
- Bite.
Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 9 (2d8) cold damage.
- Claw.
Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
- Tail.
Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
- Frightful Presence.
Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
- Cold Breath (Recharge 5–6).
The dragon exhales an icy blast in a 90‐foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 72 (16d8) cold damage on a failed save, or half as much damage on a successful one.
Legendary Actions
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.
- Detect.
The dragon makes a Wisdom (Perception) check.
- Tail Attack.
The dragon makes a tail attack.
- Wing Attack (Costs 2 Actions).
The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
Adult White Dragon
Huge dragon, chaotic evil
- Armor Class
- 18 (natural armor)
- Hit Points
- 200 (16d12 + 96)
- Speed
- 40 ft., burrow 30 ft., fly 80 ft., swim 40 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
22 (+6) |
10 (+0) |
22 (+6) |
8 (−1) |
12 (+1) |
12 (+1) |
- Saving Throws
- Dex +5, Con +11, Wis +6, Cha +6
- Skills
- Perception +11, Stealth +5
- Damage Immunities
- cold
- Senses
- blindsight 60 ft., darkvision 120 ft., passive Perception 21
- Languages
- Common, Draconic
- Challenge
- 13 (10,000 XP)
- Ice Walk.
The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn’t cost it extra moment.
- Legendary Resistance (3/Day).
If the dragon fails a saving throw, it can choose to succeed instead.
Actions
- Multiattack.
The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
- Bite.
Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) cold damage.
- Claw.
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
- Tail.
Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
- Frightful Presence.
Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
- Cold Breath (Recharge 5–6).
The dragon exhales an icy blast in a 60‐foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one.
Legendary Actions
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.
- Detect.
The dragon makes a Wisdom (Perception) check.
- Tail Attack.
The dragon makes a tail attack.
- Wing Attack (Costs 2 Actions).
The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
Young White Dragon
Large dragon, chaotic evil
- Armor Class
- 17 (natural armor)
- Hit Points
- 133 (14d10 + 56)
Speed 40 ft., burrow 20 ft., fly 80 ft., swim 40 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
18 (+4) |
10 (+0) |
18 (+4) |
6 (−2) |
11 (+0) |
12 (+1) |
- Saving Throws
- Dex +3, Con +7, Wis +3, Cha +4
- Skills
- Perception +6, Stealth +3
- Damage Immunities
- cold
- Senses
- blindsight 30 ft., darkvision 120 ft., passive Perception 16
- Languages
- Common, Draconic
- Challenge
- 6 (2,300 XP)
- Ice Walk.
The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn’t cost it extra moment.
Actions
- Multiattack.
The dragon makes three attacks: one with its bite and two with its claws.
- Bite.
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8) cold damage.
- Claw.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
- Cold Breath (Recharge 5–6).
The dragon exhales an icy blast in a 30‐foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.
White Dragon Wyrmling
Medium dragon, chaotic evil
- Armor Class
- 16 (natural armor)
- Hit Points
- 32 (5d8 + 10)
- Speed
- 30 ft., burrow 15 ft., fly 60 ft., swim 30 ft.
STR |
DEX |
CON |
INT |
WIS |
CHA |
14 (+2) |
10 (+0) |
14 (+2) |
5 (−3) |
10 (+0) |
11 (+0) |
- Saving Throws
- Dex +2, Con +4, Wis +2, Cha +2
- Skills
- Perception +4, Stealth +2
- Damage Immunities
- cold
- Senses
- blindsight 10 ft., darkvision 60 ft., passive Perception 14
- Languages
- Draconic
- Challenge
- 2 (450 XP)
Actions
- Bite.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) cold damage.
- Cold Breath (Recharge 5–6).
The dragon exhales an icy blast of hail in a 15‐foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 22 (5d8) cold damage on a failed save, or half as much damage on a successful one.