Gargantuan dragon, neutral
- Armor Class
- 20 (natural armor)
- Hit Points
- 341 (22d20 + 110)
- 20 ft., swim 40 ft.
|25 (+7)||10 (+0)||20 (+5)||10 (+0)||12 (+1)||12 (+1)|
- Saving Throws
- Dex +6, Con +11, Wis +7
- Damage Resistances
- darkvision 120 ft., passive Perception 11
- Aquan, Draconic
- 17 (18,000 XP)
The dragon turtle can breathe air and water.
The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.
Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage.
Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage.
Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.
- Steam Breath (Recharge 5–6).
The dragon turtle exhales scalding steam in a 60‐foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn’t grant resistance against this damage.