Centaur
Large monstrosity, neutral good
- Armor Class
- 12
- Hit Points
- 45 (6d10 + 12)
- Speed
- 50 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 14 (+2) | 9 (−1) | 13 (+1) | 11 (+0) |
- Skills
- Athletics +6, Perception +3, Survival +3
- Senses
- passive Perception 13
- Languages
- Elvish, Sylvan
- Challenge
- 2 (450 XP)
- Charge.
If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.
Actions
- Multiattack.
The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.
- Pike.
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
- Hooves.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
- Longbow.
Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.